//////////////////////////add
AddUseItemCallback("", "key", "fake", "UseKey", true);
AddEntityCollideCallback("Player", "ScriptArea_1", "collidescript1", true, 1);
SetEntityPlayerInteractCallback("shirtX", "TakeShirt", true);
//////////////////////////




spin your head		=	FadePlayerRollTo(180, 1, 800000);
stretch your screen		=	FadePlayerAspectMulTo(-1, 0.001);
move to player lookat	=	MovePlayerHeadPos(0, 0, 11, 3, 20);
	FadeIn(2.0f);	FadeOut(2.0f);
TeleportPlayer("PlayerStartArea_2");
ChangeMap("Stat_2.map", "PlayerStartArea_1", "", "");
GiveItem("", "tinderbox", "", "", 20);
SetupLoadScreen(string&asTextCat, string&asTextEntry, int alRandomNum, string&asImageFile);
AddPlayerBodyForce(-99000,20000,0*7.5f, false);



void FadeSepiaColorTo(float afAmount, float afSpeed);
 Makes the screen go dark red. 
afAmount - intensity (default: 0)
afSpeed - time in seconds until full effect 


void FadeRadialBlurTo(float afSize, float afSpeed);
 Applies radial blur effects to the screen. 
afSize - intensity (default: 0)
afSpeed - time in seconds until full effect 


void SetRadialBlurStartDist(float afStartDist);
 Determines at which distance the radial blur effects appear. 
afStartDist - the distance at which the effect starts 


void StartEffectFlash(float afFadeIn, float afWhite, float afFadeOut);
 Fades the screen to white. 
afFadeIn - time in seconds until screen is white
afWhite - determines to which percentage the screen fades to white (1.0 = completly white)
afFadeOut - time in seconds until screen is back to normal again


	SetLampLit("bonfire_3", false);
	SetLampLit("bonfire_4", false);
	SetLampLit("bonfire_5", false);
	SetLampLit("bonfire_6", false);
	SetLampLit("bonfire_7", false);
	SetLampLit("bonfire_8", false);
	
	
////////////////////////////
// Run first time starting map
void OnStart()
{

}

////////////////////////////
// Run when entering map
void OnEnter()
{
 
}
 
////////////////////////////
// Run when leaving map
void OnLeave()
{
 
}